Now, that isn't to say it is restrictive. SI has now restructured the developing of tactics by allowing managers to select from a number of defined templates when they first want to create a new style for their team. Often, even after consulting online guides, teams still refused to follow the logical instructions given. It involved so much trial and error that it hardly made it worth the effort. Previously, trying to create a tactic that mirrored the way players desired a team to play was almost like a lottery. The second headline change in this year's edition is the way that tactics have been implemented. It also ensures that there is a lot more transparency in how the game systems operate, which was sorely missing from past titles. The result of all this is that it provides an exceptional amount of agency to the manager in being able to shape teams a certain way. In addition, each training session shows what it will improve in players and the potential negative impacts, as well. The best thing about this system is that underneath each training slot is a fatigue and intensity bar, which gives tangible impacts on how training will affect players. This can range from attacking drills or tactical shape to team-bonding sessions. Rather than have binary categories of training in week-long blocks (as was previously the case), every day is split into three slots and a vast number of training categories can be placed into each of those slots. Indeed, according to reports, in designing the system, Sports Interactive actually visited a number of clubs and participated in a series of lectures between people within the football industry in order to gain a greater insight into the day to day routine of training. Training has now been allied to the way actual teams in the real world operate. Previously, training seemed to be a kind of loose meta-game system that players felt obliged to participate in, but not actually invest in. Looking at the first headline change - the way training operates - this has had a complete revolution from last year's entry. It is on this point then that FM 2019 feels like such an impressive step forward for the series and finally answers many of the fan criticisms of where Sports Interactive is going. Football Manager has suffered this a lot in recent years, where whilst the games have been perfectly adequate, it no longer feels enough to be simply churning out an annual title with simple roster changes and a few bug fixes and quality of life improvements. Whilst on the surface it may seem strange to compare these two distant genres, the trouble both have shared is that much of the recent criticism of the titles is linked to their refusal to implement enough changes - specifically, when looking at the core game engines used. Interestingly, it is possible to use a contemporary gaming example when discussing FM 2019 - namely the series by Bethesda.
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